Portfolio
Super Dragon Ball
Super Dragon Ball is a 3D game built using Microsoft's XNA Framework. The player takes the role of a lone Dragon Ball floating in a field of clouds. Using the arrow keys (or an Xbox 360 Controller), the player tilts the stage to help the Dragon Ball return to the comforting jaws of its Dragon Master. I worked on the game's core play control and collision detection. (April 2010)
Kory The Thief
Kory the Thief is a simple platformer game that tells the tale of a cat that robs a museum of it's precious Gamedar gems. I developed the game scenario, designed the levels, coordinated the level art, and substantially modified an existing Flash platformer engine to bring the adventure to life. (October 2009)
Magical Meatball Girl
Developed for a 24-hour Game Jam, Magical Meatball Girl tells the ancient tale of a magical flying heroine who saves the world from evil food aliens. I lead a team of two artists and a musican to develop the game. Everyone pulled their weight and did a fantastic job. I am very pleased with our product. (September 2009)
Coffeetime Crosswords
The result of my Winter Internship at Konami Digital Entertainment, Coffeetime Crosswords is a Flash recreation of the Xbox Live Arcade title, complete with a much-needed typing interface overhaul. The project took 200 hours. (February 2009)
Pancake Game
My final project in a videogame production course, Pancake Game is a heart-warming adventure full of delicious pancakes and hypnotizing floating berries. The game is representative of what I can create by myself in 10 hours. (December 2008)
Space Mario
Space Mario is a Flash derivative of the classic 1979 arcade game Asteroids with silly Mario graphics. I have made the source code freely available under the Creative Commons Attribution ShareAlike 3.0 license. (October 2008)
Trig Spinner
The idea for Trig Spinner came about while studying Trigonometry functions in my Precalculus class. My teacher instructed us to memorize a chart of sine, cosine, and tangent functions at the degree angles 30, 45, 60, 90, 135, 150, 180, 210, 225, 240, 270, 300, 315, 330, and 360 respectively (48 values total). I found those weird numbers quite difficult to learn without a visual point of reference (i.e. a triangle or the unit circle). The goal of Trig Spinner is to help people memorize these crazy numbers in a visually interesting way. The project also served as a good exercise to introduce myself to Flash's new programming language, ActionScript 3.0. (August 2008)
The Village Gardeners Website
The official website for my neighborhood environmental group, The Village Gardeners. (January 2008)
Grammar Ninja
Grammar Ninja is an educational web game that resulted from my high school Independant Study in Videogame Design. You are a Grammar Ninja who must find parts of speech by throwing ninja stars at words. Correct answers allow you to continue, while wrong answers literally explode. It's great fun. Download the Grammar Ninja Sentence Creator to create your own sentences. (January 2007)
Star Blaster
Star Blaster is a space-themed exploring and shooting game. This massive undertaking took me around 300 hours to design, program, and draw. The end result is good, but not exceptional. I often think about Star Blaster's strengths and shortcomings when I develop new videogames. (October 2006)
Mario Blocks
A club art project I lead, filmed, and edited in high school. (May 2006)