I am a full stack Software Engineer with more than five years of experience in the Games Industry. My skillset is optimal for building game prototypes and game development tools.
I joined the Zynga Los Angeles studio as their first intern. On my first day on the job, I learned that I was working on Empires & Allies, and that the game was launching the following week! The 12 weeks that followed were absolutely awesome. The team was a pleasure to work with, and I wrote lots of cool game features that impacted millions of players.
The Bridge is a Science Fiction Voice Command game backed by the USC GamePipe and Interactive Media programs. The player takes the role of captain and leads a space vessel into the great unknown. As Technical Lead on the project, I managed a team of 9 programmers, 13 artists, and 3 musicians to bring the project to completion. My most significant contributions were to programming the Voice Command architecture, which supports simultaneous keybord and voice input. I also wrote the AI that allows ships to orbit targets and fire weapons.
Lurk is 2D stealth game that was made in 48 hours with a team of five people. Two players each play as glowing blowfish that collect treasure and run away from ghosts. We incorporated some pretty insane technologies into the game, including a 3D collision mesh for AI pathfinding, and speech recognition for casting spells on ghosts.
I worked on Cafe World during my summer internship at Zynga. My tasks included programming revenue features, building user interfaces, and any necessary server-side code. I found it pretty thrilling to be working on a game that 5 million people played every day.
Super Dragon Ball is a 3D game built using Microsoft's XNA Framework. The player takes the role of a lone Dragon Ball floating in a field of clouds. Using the arrow keys (or an Xbox 360 Controller), the player tilts the stage to help the Dragon Ball return to the comforting jaws of its Dragon Master.
Some of my 3D art and animation.
While working at Konami Digital Entertainment, I recreated Coffeetime Crosswords, the Xbox Live Arcade title, as a Flash game.
You are a Grammar Ninja who must find parts of speech by throwing ninja stars at words. Correct answers allow you to continue, while wrong answers literally explode. Despite being several years old, it continues to be played and loved by students and teachers.
Download the Sentence Creator for Mac or Windows to create your own custom sentences.
I made Mario Blocks out of cardboard and filmed people interacting with them. Hilarity ensues.
Copyright © 2014 Greg Lieberman